18.14 OL John Niland
18.13 TE Pat Richter
18.12 RB Tommy Mason
18.11 LB Ted Davis
Get'em while they're HOT!
1966 Full Team Draft!
Make a pick or load your Auto's!
Last 5 picks...
18.15 QB Jack Kemp18.14 OL John Niland
18.13 TE Pat Richter
18.12 RB Tommy Mason
18.11 LB Ted Davis
1965 Performance Gain Qualifiers
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" QB's | "B" QB's | "C" QB's |
|---|---|---|
|
400+
2 gains earned
365+
1 gain earned
280+
safe from "A" aging
|
280+
2 gains earned
245+
1 gain earned
|
180+
2 gains earned
150+
1 gain earned
|
QB Fantasy Points...
1 point for every 25 yards passing,
1 point for every 10 yards rushing,
6 points for each passing and rushing TD,
minus 4 points for each INT.
★★ QB earned 2 gains.
★ QB earned 1 gain.
note: The PC attribute costs 2 gains for A and B tier QBs.
♥ 200 pass attempts minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade QB "not being used" penalty.
An "A" grade QB who fails to reach 280 fantasy points will have their PS,PC, & AB attributes decreased 1 notch in the offseason.
1 point for every 25 yards passing,
1 point for every 10 yards rushing,
6 points for each passing and rushing TD,
minus 4 points for each INT.
★★ QB earned 2 gains.
★ QB earned 1 gain.
note: The PC attribute costs 2 gains for A and B tier QBs.
♥ 200 pass attempts minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade QB "not being used" penalty.
An "A" grade QB who fails to reach 280 fantasy points will have their PS,PC, & AB attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" RB's | "B" RB's |
|---|---|
|
440+
2 gains earned
415+
1 gain earned
330+
safe from "A" aging
|
330+
2 gains earned
300+
1 gain earned
|
RB Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier RBs.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade RB "not being used" penalty.
An "A" grade RB who fails to reach 330 fantasy points will have their RS,MS,HP, & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier RBs.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade RB "not being used" penalty.
An "A" grade RB who fails to reach 330 fantasy points will have their RS,MS,HP, & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "C" RB's | "D" RB's |
|---|---|
|
255+
2 gains earned
230+
1 gain earned
|
220+
2 gains earned
170+
1 gain earned
|
RB Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" WR's | "B" WR's | "C" WR's |
|---|---|---|
|
455+
2 gains earned
385+
1 gain earned
280+
safe from "A" aging
|
280+
2 gains earned
250+
1 gain earned
|
175+
2 gains earned
145+
1 gain earned
|
WR Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each rushing and receiving TD.
★★ WR earned 2 gains.
★ WR earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier WRs.
♥ 750 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade WR "not being used" penalty.
An "A" grade WR who fails to reach 280 fantasy points will have their RS,MS, & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each rushing and receiving TD.
★★ WR earned 2 gains.
★ WR earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier WRs.
♥ 750 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade WR "not being used" penalty.
An "A" grade WR who fails to reach 280 fantasy points will have their RS,MS, & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" TE's | "B" TE's | "C" TE's |
|---|---|---|
|
215+
2 gains earned
175+
1 gain earned
95+
safe from "A" aging
|
95+
2 gains earned
85+
1 gain earned
|
85+
2 gains earned
75+
1 gain earned
|
TE Fantasy Points...
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each receiving TD.
★★ TE earned 2 gains.
★ TE earned 1 gain.
note: The MS attribute costs 2 gains for A tier TEs.
♥ "A" Grade TE's: 500 yards receiving minimum for aging/retirement benefit consideration.
♥ "B" and "C" Grade TE's: 300 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade TE "not being used" penalty.
An "A" grade TE who fails to reach 95 fantasy points will have their RS,MS,HP & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each receiving TD.
★★ TE earned 2 gains.
★ TE earned 1 gain.
note: The MS attribute costs 2 gains for A tier TEs.
♥ "A" Grade TE's: 500 yards receiving minimum for aging/retirement benefit consideration.
♥ "B" and "C" Grade TE's: 300 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade TE "not being used" penalty.
An "A" grade TE who fails to reach 95 fantasy points will have their RS,MS,HP & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" DL's | "B" DL's | "C" DL's |
|---|---|---|
|
23+
2 gains earned
17+
1 gain earned
|
12+
2 gains earned
10+
1 gain earned
|
8+
2 gains earned
6+
1 gain earned
|
DL Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DL earned 2 gains.
★ DL earned 1 gain.
Hey fuckers, the HP attribute costs 2 gains for A and B tier DLs.
♥ 6 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DL earned 2 gains.
★ DL earned 1 gain.
Hey fuckers, the HP attribute costs 2 gains for A and B tier DLs.
♥ 6 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" LB's | "B" LB's | "C" LB's |
|---|---|---|
|
55+
2 gains earned
45+
1 gain earned
|
34+
2 gains earned
30+
1 gain earned
|
20+
2 gains earned
14+
1 gain earned
|
LB Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ LB earned 2 gains.
★ LB earned 1 gain.
Hey fuckers, the RP attribute costs 2 gains for A and B tier LBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ LB earned 2 gains.
★ LB earned 1 gain.
Hey fuckers, the RP attribute costs 2 gains for A and B tier LBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" DB's | "B" DB's | "C" DB's |
|---|---|---|
|
60+
2 gains earned
50+
1 gain earned
|
40+
2 gains earned
30+
1 gain earned
|
25+
2 gains earned
20+
1 gain earned
|
DB Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DB earned 2 gains.
★ DB earned 1 gain.
Hey fuckers, the INT attribute costs 2 gains for A and B tier DBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DB earned 2 gains.
★ DB earned 1 gain.
Hey fuckers, the INT attribute costs 2 gains for A and B tier DBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.