1966 Standings
A Team
W-L-T
Div
Last 5
Streak
B17's
W-L-T
Div
Last 5
Streak
C Cups
W-L-T
Div
Last 5
Streak
Past Seasons
1965
1966
Fumbles...the only reason I've ever lost
1966 Team Fantasy (who's whooping ass...)
| Gms | Off | Off/ Game |
Def | Def/ Game |
Total | Total/ Game |
||
|---|---|---|---|---|---|---|---|---|
| 1 | ![]() |
6 | 458.5 | 76.4 | 50.4 | 8.4 | 508.88 | 84.8 |
| 2 | ![]() |
1 | 73.2 | 73.2 | 9.6 | 9.6 | 82.82 | 82.8 |
| 3 | ![]() |
8 | 590.7 | 73.8 | 63.8 | 8.0 | 654.52 | 81.8 |
| 4 | ![]() |
2 | 152.2 | 76.1 | 4.3 | 2.1 | 156.45 | 78.2 |
| 5 | ![]() |
10 | 670.6 | 67.1 | 102.2 | 10.2 | 772.75 | 77.3 |
| 6 | ![]() |
9 | 554.2 | 61.6 | 69.9 | 7.8 | 624.11 | 69.3 |
| 7 | ![]() |
10 | 611.8 | 61.2 | 75.2 | 7.5 | 686.98 | 68.7 |
| 8 | ![]() |
3 | 195.5 | 65.2 | 9.8 | 3.3 | 205.25 | 68.4 |
| 9 | ![]() |
3 | 148.7 | 49.6 | 44.0 | 14.7 | 192.68 | 64.2 |
| 10 | ![]() |
2 | 104.5 | 52.3 | 14.2 | 7.1 | 118.74 | 59.4 |
| 11 | ![]() |
2 | 110.6 | 55.3 | 8.3 | 4.1 | 118.85 | 59.4 |
| 12 | ![]() |
9 | 427.8 | 47.5 | 74.0 | 8.2 | 501.81 | 55.8 |
| 13 | ![]() |
3 | 145.1 | 48.4 | 21.8 | 7.3 | 166.89 | 55.6 |
| 14 | ![]() |
4 | 178.7 | 44.7 | 33.3 | 8.3 | 211.95 | 53.0 |
1966 Performance Gain Qualifiers
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" QB's | "B" QB's | "C" QB's |
|---|---|---|
|
400+
2 gains earned
365+
1 gain earned
280+
safe from "A" aging
|
280+
2 gains earned
245+
1 gain earned
|
180+
2 gains earned
150+
1 gain earned
|
QB Fantasy Points...
1 point for every 25 yards passing,
1 point for every 10 yards rushing,
6 points for each passing and rushing TD,
minus 4 points for each INT.
★★ QB earned 2 gains.
★ QB earned 1 gain.
note: The PC attribute costs 2 gains for A and B tier QBs.
♥ 200 pass attempts minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade QB "not being used" penalty.
An "A" grade QB who fails to reach 280 fantasy points will have their PS,PC, & AB attributes decreased 1 notch in the offseason.
1 point for every 25 yards passing,
1 point for every 10 yards rushing,
6 points for each passing and rushing TD,
minus 4 points for each INT.
★★ QB earned 2 gains.
★ QB earned 1 gain.
note: The PC attribute costs 2 gains for A and B tier QBs.
♥ 200 pass attempts minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade QB "not being used" penalty.
An "A" grade QB who fails to reach 280 fantasy points will have their PS,PC, & AB attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" RB's | "B" RB's |
|---|---|
|
440+
2 gains earned
415+
1 gain earned
330+
safe from "A" aging
1. Jim Brown
♥
10 games played
204.1
fantasy
96 rushes for 851 yds, 11 tds
20 recs for 335 yds, 3 tds
2. Paul Hornung
8 games played
143.3
fantasy
63 rushes for 622 yds, 9 tds
13 recs for 178 yds, 1 tds
|
330+
2 gains earned
300+
1 gain earned
|
RB Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier RBs.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade RB "not being used" penalty.
An "A" grade RB who fails to reach 330 fantasy points will have their RS,MS,HP, & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier RBs.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade RB "not being used" penalty.
An "A" grade RB who fails to reach 330 fantasy points will have their RS,MS,HP, & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "C" RB's | "D" RB's |
|---|---|
|
255+
2 gains earned
230+
1 gain earned
13. Cookie Gilchrist
3 games played
13.1
fantasy
21 rushes for 51 yds, 1 tds
2 recs for 15 yds, 0 tds
|
220+
2 gains earned
170+
1 gain earned
|
RB Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" WR's | "B" WR's | "C" WR's |
|---|---|---|
|
455+
2 gains earned
385+
1 gain earned
280+
safe from "A" aging
♥
10 games played
211.8
fantasy
34 recs for 938 yds, 14 tds
0 rushes for 0 yds, 0 tds
♥
6 games played
182.2
fantasy
21 recs for 1072 yds, 9 tds
0 rushes for 0 yds, 0 tds
8 games played
142.3
fantasy
22 recs for 723 yds, 8 tds
0 rushes for 0 yds, 0 tds
|
280+
2 gains earned
250+
1 gain earned
♥
9 games played
171.4
fantasy
25 recs for 864 yds, 10 tds
0 rushes for 0 yds, 0 tds
|
175+
2 gains earned
145+
1 gain earned
|
WR Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each rushing and receiving TD.
★★ WR earned 2 gains.
★ WR earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier WRs.
♥ 750 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade WR "not being used" penalty.
An "A" grade WR who fails to reach 280 fantasy points will have their RS,MS, & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each rushing and receiving TD.
★★ WR earned 2 gains.
★ WR earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier WRs.
♥ 750 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade WR "not being used" penalty.
An "A" grade WR who fails to reach 280 fantasy points will have their RS,MS, & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" TE's | "B" TE's | "C" TE's |
|---|---|---|
|
215+
2 gains earned
175+
1 gain earned
95+
safe from "A" aging
|
95+
2 gains earned
85+
1 gain earned
|
85+
2 gains earned
75+
1 gain earned
|
TE Fantasy Points...
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each receiving TD.
★★ TE earned 2 gains.
★ TE earned 1 gain.
note: The MS attribute costs 2 gains for A tier TEs.
♥ "A" Grade TE's: 500 yards receiving minimum for aging/retirement benefit consideration.
♥ "B" and "C" Grade TE's: 300 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade TE "not being used" penalty.
An "A" grade TE who fails to reach 95 fantasy points will have their RS,MS,HP & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each receiving TD.
★★ TE earned 2 gains.
★ TE earned 1 gain.
note: The MS attribute costs 2 gains for A tier TEs.
♥ "A" Grade TE's: 500 yards receiving minimum for aging/retirement benefit consideration.
♥ "B" and "C" Grade TE's: 300 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade TE "not being used" penalty.
An "A" grade TE who fails to reach 95 fantasy points will have their RS,MS,HP & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" DL's | "B" DL's | "C" DL's |
|---|---|---|
|
23+
2 gains earned
17+
1 gain earned
|
12+
2 gains earned
10+
1 gain earned
|
8+
2 gains earned
6+
1 gain earned
|
DL Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DL earned 2 gains.
★ DL earned 1 gain.
Hey fuckers, the HP attribute costs 2 gains for A and B tier DLs.
♥ 6 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DL earned 2 gains.
★ DL earned 1 gain.
Hey fuckers, the HP attribute costs 2 gains for A and B tier DLs.
♥ 6 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" LB's | "B" LB's | "C" LB's |
|---|---|---|
|
55+
2 gains earned
45+
1 gain earned
|
34+
2 gains earned
30+
1 gain earned
|
20+
2 gains earned
14+
1 gain earned
|
LB Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ LB earned 2 gains.
★ LB earned 1 gain.
Hey fuckers, the RP attribute costs 2 gains for A and B tier LBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ LB earned 2 gains.
★ LB earned 1 gain.
Hey fuckers, the RP attribute costs 2 gains for A and B tier LBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" DB's | "B" DB's | "C" DB's |
|---|---|---|
|
60+
2 gains earned
50+
1 gain earned
|
40+
2 gains earned
30+
1 gain earned
|
25+
2 gains earned
20+
1 gain earned
|
DB Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DB earned 2 gains.
★ DB earned 1 gain.
Hey fuckers, the INT attribute costs 2 gains for A and B tier DBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DB earned 2 gains.
★ DB earned 1 gain.
Hey fuckers, the INT attribute costs 2 gains for A and B tier DBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.














